
Nevyn Auscent
Broke Sauce
3972
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Posted - 2017.05.07 00:59:43 -
[1] - Quote
Teckos Pech wrote:The issue with ganking is that darn 15 minute timer.  And the fact that it would do nothing to address what you are talking about. Since the disconnect in EVE's economy is being heavily driven by Nullsec economy, as it can be directly traced to the expansions that gave null all the low end minerals, and the Citadel & EC expansions. Mining increased with those changes even before we consider drone mining, CCP released figures showing Null had overtaken high as the largest ore producer, and that was before the Rorqual & Orca shifts. Since those I imagine Null is likely producing at least twice as much.
Those changes broke the idea that all area's of EVE are interconnected, and instead made one area far more independent than all the other areas, that same area happens to be where the bulk of consumption of materials happens, and where the bulk of isk got printed.
Under the old system, things got consumed in Null, players went from Null to high with isk, and bought in highsec, then went back out to null and consumed.
Under the new system, players produce in null, & then also produce isk which just sits in their wallets for the most part since they are producing, not consuming. And any consumption gets replaced by local production. Meaning the entire economy got thrown out of balance as a result of Null no longer being dependent on High Sec. (Sure, the high sec markets still move & all, but a massive chunk has moved to self sufficient on alliance levels)
There are a number of approaches to change all this, and I still hold that increasing the gank timer, doing some changes to industrial ships & massively reducing the number of dockable highsec stations would do a dramatic increase on meaning of wars & therefore consumption in High Sec space. But the main changes need to affect Null, as that is where the markets get driven by, and where the large scale consumption happens, and those changes need to give Null a reason to go to war and actually fight over space to the point where more titans die than get built a day (& last figures CCP released were 2 titans get built a day, with EC's making that potentially three times faster if I remember the maths right, so we could be up to 6 new titans a day, with similar ratio's of supers, etc all getting built)
However I agree with the basic premise of the initial post, that isk sinks are right now not an issue, though the last economic report indicated they might be in the future again once the consumption issue is addressed (+20 trillion again, now the spike of returning accounts then leaving again has evened out). |